Switching out the blocking buildings for the real building meshes.
Adding more real building meshes.
Testing the lighting for the world, signs, and holograms.
Testing the scale of human figure and objects in the world.
Close up view of the cyber bar.
Close up of the mini mart.
Roof top packing. I tried to make every inch of the world have something interesting to look at.
Corner view of the back of the bar.
Adding more story interest to the world.
Unreal Engine - Blade City
World Building / Game Environment Design made in UE4. Learning level art, volumetric lighting, Pureref Software for mood/storyboarding, vertex painting, post processing, and using Unreal's Sequencer Tool to make animations in order to render high quality video of the final project.