Unreal Engine - Blade City

Level design for a cyberpunk world using UE4.

Environment Reference

Environment Reference

Lighting and Mood Reference

Lighting and Mood Reference

Environment lighting test.

Environment lighting test.

Blocking out the level.

Blocking out the level.

Adding the signs and hologram signs.

Adding the signs and hologram signs.

Switching out the blocking buildings for the real building meshes.

Switching out the blocking buildings for the real building meshes.

Adding more real building meshes.

Adding more real building meshes.

Testing the lighting for the world, signs, and holograms.

Testing the lighting for the world, signs, and holograms.

Testing the scale of human figure and objects in the world.

Testing the scale of human figure and objects in the world.

Close up view of the cyber bar.

Close up view of the cyber bar.

Close up of the mini mart.

Close up of the mini mart.

Roof top packing. I tried to make every inch of the world have something interesting to look at.

Roof top packing. I tried to make every inch of the world have something interesting to look at.

Corner view of the back of the bar.

Corner view of the back of the bar.

Adding more story interest to the world.

Adding more story interest to the world.

World Building / Game Environment Design made in UE4. Learning level art, volumetric lighting, Pureref Software for mood/storyboarding, vertex painting, post processing, and using Unreal's Sequencer Tool to make animations in order to render high quality video of the final project.