Bounty Wars – Game Idea Prototype
Bounty Wars is an open-world first-person shooter where players step into the boots of elite bounty hunters navigating the lawless frontiers of the galaxy. Choose your faction, track high-value fugitives, and build a formidable team to bring them in—dead or alive. Using advanced scanning tech, modular weapons, and strategic squad management, every hunt is a high-stakes mission. Navigate hostile planets, barter with underworld factions, and upgrade your arsenal to dominate the bounty hunting trade. In this immersive sci-fi shooter, the choice is yours—become a feared enforcer of justice or a ruthless hunter with no allegiance. The galaxy is your hunting ground.
UI Design Summary
The UI in Bounty Wars should be immersive, futuristic, and minimalistic, blending seamlessly with the game’s sci-fi world. Designed with a diegetic approach, key elements like bounty tracking, mission logs, and squad commands should feel integrated into the bounty hunter’s helmet HUD, wrist interface, or ship’s dashboard. The UI must be adaptive, providing essential information during intense first-person combat while expanding dynamically for bounty selection, inventory management, and squad coordination. Offering real-time feedback to keep players engaged in the thrill of the hunt. By balancing functionality with cinematic presentation, the UI will empower players to strategize, explore, and dominate the bounty hunting underworld without breaking immersion.
Note:
Backgrounds and Characters are made with various AI software for prototyping purposes. In a real world setting, would be working with a concept artist or make the concepts myself. All other UI is my work. I used the tag Non AI in order to disallow this project to be used by AI generators.