UX Warzone Z
First Level Base Flow

First Level Base Flow

Visual Chart screen connections

Visual Chart screen connections

Main Menu - Options

Main Menu - Options

Options - Keybinds

Options - Keybinds

Character Creator

Character Creator

Weapons Select/Skins

Weapons Select/Skins

Skills Tree

Skills Tree

In-Game HUD

In-Game HUD

Persona - Example test

Persona - Example test

Game Pillars Flow

Game Pillars Flow

Figma Prototype

This game is a first-person shooter (FPS) where players build and customize their characters while leveling up their skills through gameplay. Progression is tied to skill development, allowing players to enhance their abilities over time.

This UX prototype focuses on the core screen flow, from the main menu to the victory screen, outlining the player’s journey through customization, gameplay, and progression. The goal is to ensure a seamless and intuitive experience as players navigate through menus, upgrade their characters, and track their progress.