UX Robot Factory

Robot Factory was a game concept centered around exploration and building, allowing players to construct various robots and colonize new planets. With unlimited resources, players could create complex structures and expand their reach across different worlds. However, the project was ultimately canceled when the developer decided to reallocate funding to another game that performed better in market tests.

This UX prototype focused on the "Lobby" sequence and robot customization options. It was an early iteration, and the design evolved significantly in later stages. Since I transitioned to another project, I wasn’t involved in the final UX adjustments or A/B testing results. Ultimately, the team decided not to move forward with the game.

This experience was a valuable learning opportunity for me. As a UI designer, diving deeper into UX research and testing helped broaden my understanding of game design and player experience.